Gzdoom timidity11/9/2023 ![]() ![]() Remove vid_tft and vid_nowidescreen and associated menu option.Their functionality was supersceded and extended by vid_aspect = 3 (which has the same effect as setting both to true anyhow), and it was mostly just redundant. Fixed: do not interpolate view movements if a key press did not result in any changes.If *nix, add default gzdoom.pk3 directory to File.Search paths.Fixed arch-vile bleeding when damaging target.ģ.2.2 00b60e5 (December 3) Release thread.Fixed a few cases when IWAD was checked by hardcoded index.Fixed applying of compatibility settings for IWADs.Added startuptype to IWADINFO, allowing to change the game startup screen with custom IWADs.Added ability to change slider color using MAPINFO's gameinfo.Fixed: inverted color order for post-process textures to BGRA to correctly match the internal texture standard in GZDoom. Rather than giving version info, GZDoom now displays the name of the game you are currently playing in the window title.Improved OpenGL profile selection on Linux.Improve speed for ARMv7 processors by setting tuning options to the Cortex-a7 CPU (for Raspberry Pi 2).GZDoom now appears a lot smoother in interpolated frames. Implemented win_borderless for fake fullscreen in Windows.Ģ018 3.2.5 da85d4f (Januray 4) Release thread.Rotating sky and model smoothness fixes.Fixed bright sprites in sectors with Doom 64 lighting.Added DMG_NO_PAIN for DamageMobj function.Added new grenade and ice shard sprites, removed non-GPL copyrighted assets.ģ.2.4 77a33cc (December 17) Release thread.Improved handling of temporary files on timidity++.Implemented unicode handling in some functions.Bug fixes, including some for non-Windows platforms.ģ.2.3 8027369 (December 3) Release thread.This can be disabled via i_friendlywindowtitle. Externalise DCanvas::DrawLine to ZScript.Implemented i_soundinbackground to continue playing sounds and music while in background.OpenGL rendering now continues even when losing focus if not running fullscreen.Added playerrespawn skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps.Once that is done, set TiMidity++ as the MIDI device in the sound options menu.Added dynamic spot lights, configurable in the UDMF.Fixed applying of Doom 64 lighting to horizon portals.Improved Advanced Sound Options menu - added option for FluidSynth chorus, removed fractional part from FluidSynth voices option. Use the timidity_exe console variable to point to the TiMidity for ZDoom binary. ![]() Finally, ZDoom needs to be told where TiMidity can be found.A collection of patches: use two lines, first dir, then source.An actual soundfont: use two lines, first dir, then soundfont.You need to tell it where to find your sound font. Then, edit the timidity.cfg file which is in the directory where you installed TiMidity for ZDoom.First, you will need to download TiMidity for ZDoom and extract it in an appropriate directory, for example a timidity/ subdirectory in your ZDoom installation.TiMidity++ is an external program, so setting it up is a bit more complicated than for the other MIDI devices. Note: Starting from GZDoom 3.3.0, TiMidity++ is now an internal MIDI player. ![]() The default value of "gzdoom" makes it use GZDoom's default soundfont, so changing this is only necessary if you want to use a different sound font or patch set.
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